Description: This auction is for Sonic the Hedgehog 2 "Nick Arcade" custom-made Prototype for Sega Genesis with Holographic label & Sega case + artwork.Notes: This game has no save features.To access other levels in the game, a cheat code must be used, and some of the secret levels may require a Game Genie to access, see cheats down below.Since this was made from a prototype build, the game itself is considered very incomplete. But it's still a very cool part of Sonic the Hedgehog's history. Cheat CodesLevel Select - At title screen- Up, Down, Down, Down, Down, Up, A + Start.2-Player Mode - On the Level Select, press B + Start on any level.Debug Mode - C, C, Up, Down, Down, Down, Down, Up, A + Start. Debug can also be enabled with Pro Action Replay code FFFFFA:0001. As with Sonic 1, C merely needs to be pressed twice before the final input of Up.Debug Mode and Level Select - Up, Down, Down, Down, Down, Up, UDLR, Up, Down, Down, Down, Down, C, C, Up, A + Start. "UDLR" simply means to press any direction on the D-Pad to reset the cheat detection code. Unlike the final, where both Debug Mode and All Emeralds can be enabled by playing 19921124126 on the Level Select screen, the last Up of the Level Select code cannot "overlap" with the first Up of the Debug Mode code.And more info + Game Genie codes can be found here: https://new.tcrf.net/Proto:Sonic_the_Hedgehog_2_(Genesis)/Simon_Wai_Prototype#Hidden_Palace_Zone_.28ID_08.29 The Nick Arcade prototype of Sonic the Hedgehog 2 is a very early build with many visible remnants from Sonic 1, such as level names and music. It is very incomplete, with missing enemies and levels plus graphical glitches everywhere. However, the basic layouts for a few levels have been completed, and Tails has been implemented.The prototype was dumped by DRX and released to the public on November 7, 2006. The rom itself was built sometime in late May 1992, based on development documents released by Tom Payne. It was given its name due to its similarity to a version of Sonic 2 that was showcased on the last four episodes (81-84) of the game show Nick Arcade, as this build appears to be very close to the build used on the show.As an additional note, this is the only known Genesis cartridge to use a holographic label. According to a tweet from ex-Sega of America staffer Al Nilsen, the idea was scrapped as it would make production costs for the cartridge itself very high.General Differences with this prototype:At this point in development, Tails is quasi-independent: Player 2 is able to control Tails, except he will also follow Sonic. Further, Tails cannot complete a level on his own, since the game only loads the signpost when Sonic approaches it. If Tails gets hurt, he can lose rings for Sonic. The AI is also much simpler: Tails copies Sonic's moves and makes no attempt to keep up with him.2-Player mode is even less complete, due to all sorts of odd glitches and not being enabled for every Zone.Invincibility doesn't show the star effect, though the music is still played. The music and invulnerability last until the end of the Act.There is a mechanic where Sonic rebounds off walls if he runs into them at high speeds, using sprites that became unused by the Simon Wai prototype. The sprite of him getting up would later be polished and reused for when Sonic leaves his "lying on ground" idle animation.The spin dash is a work-in-progress, as Sonic and Tails can only charge it once. Further, the sound for when Sonic spins in Sonic 1 is heard as there is not yet a specific sound effect for the spin dash.The spike damage behavior works the same way it does in Sonic 1.The ground speed cap from Sonic 1 is still present.The explosion sprites are the ones in Sonic 1.Debug mode follows the logic of Sonic 1.Sonic's speed and velocity don't reset when exiting debug.When Sonic is hit without rings, he'll only be knocked back; The only way for him to lose a life is by drowning/falling into a bottomless pit.Sonic cannot enter debug while he is being knocked back.Sonic cannot enter debug when he is in his death animation.Entering and exiting debug while submerged will not reset Sonic's underwater timer.Sonic retains his land speed if entering debug from water, and exiting to land.If Sonic has passed a signpost, entering and exiting debug will not allow the player to regain the ability to control him.Spawned monitors can only be broken once per life/Act.Locking on this prototype with Sonic & Knuckles will unlock the full Blue Sphere game.The timer resets to 9:00 before hitting 9:59, allowing the player to test stages for extended periods.If Sonic and Tails are both hit at the same time while carrying at least one ring, an overabundance of rings will pop out regardless of how many they actually possess.The screen doesn't scroll up or down when you look up or down for a certain period of time.The down-pointing spring has some weird behavior that appears to have been disabled starting with the September 14th build: If Sonic hits such a spring and uses his death sprite for it, he will roll into a ball once he reaches the ground, and can shoot far from a quarter-pipe, stick to flat ground surfaces, and even clip below the floor into his death.
Price: 49.5 USD
Location: Casper, Wyoming
End Time: 2024-11-28T01:47:17.000Z
Shipping Cost: N/A USD
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Item Specifics
All returns accepted: ReturnsNotAccepted
Genre: Arcade
Region Code: NTSC-U/C (US/Canada)
Platform: Sega Genesis
Release Year: 1992
Rating: E-Everyone
Video Game Series: Sonic the Hedgehog
Publisher: SEGA
Game Name: Sonic the Hedgehog 2